![]() Given Breath of the Wild’s particularly bloated delay and subsequent massive critical success, I’d say this importance is more distinctly relevant to game making than ever.īefore moving on, I’d like to revisit Zelda overseer Eiji Aonuma’s official commitment to delaying Breath of the Wild. Do you remember where you were and what you were doing when Breath of the Wild was delayed indefinitely back in 2015? Though disappointing back then, it’s a moment far less memorable, is it not? And yet, delays could not be more crucial when it comes to delivering the very Zelda experience we all expect. What I’m more interested in today are delays. This is a sensation most Zelda fans know well, and attempts to mash square, pointed feelings into the round limitations of words are likely not worth anyone’s while. I could easily detail my own situation at the time of each major Zelda release, my powers of recollection amplified by the mere presence of a disk or cartridge soon to envelope my heart, mind, and daily experience for what usually amounts to quite a long while. The often four-or-more year gaps between releases render Zelda more event than mere occurrence, seating itself firmly in your memory bank, positioned snugly alongside details like time, place, or key points of actualization and personal development. I look forward to seeing how Link’s arm and the floating islands play a role in the sequel and what ideas did (and didn’t) make the cut this time around.Perhaps it’s due to the wide aperture between home console The Legend of Zelda titles, but most people remember precisely where they were when first experiencing each major entry. Let that be a lesson never to toss an idea in the trash, for it might come in handy in another project down the line. You never know when an idea that has been set aside will suddenly spring back to life and become a perfect fit. Moving mountains without uncrossing his arms. In the concept of the floating mountain, we can also see Ganondorf in a style similar to his Twilight Princess appearance. I’d be willing to bet the early art influenced the design for the sequel. Side by side with the final scene from the sequel’s trailer, where Hyrule Castle floats above a fountain of Malice, the similarity is striking. Doom) is suspended in the air with tendrils of earth (or perhaps something more sinister) hanging beneath. In one piece of concept art, a mountain (perhaps Mt. While this promises to add a new layer of gameplay, the concept seems to have been considered for Breath of the Wild but not implemented. (Also, check out this interesting read on how Link’s arm may be inspired by Irish mythology.) Excuse me, can you move your castle? It’s blocking my view of the sunset.Īnother hard-to-miss aspect of the trailer is how the earth has been torn asunder and islands float high above the ground below. To be sure, Link appears to maintain his right arm in the sequel’s trailer, but it is hard to deny the similarity in concept compared to the artwork, especially when we see Link’s arm appear to give him new abilities. Other drawings show Link adapting the appendage into familiar items, such as a bow, bomb launcher, hammer, and what looks like it might be a Skyward Sword Beetle-like projectile. In it, Link dons long, shaggy hair and a (perhaps Malice-infused) mask, and his right arm is missing. Introduced during a presentation at the Game Developers Conference in 2017, the art shows the creators considered the idea of making Link a one-armed protagonist. Link’s mysterious arm is certain to be a primary feature in the sequel, but the idea for it likely came from unused concept art from Breath of the Wild. In the most recent trailer, we get a glimpse of Link’s arm being engulfed in a Malice-like substance and also see it glow blue like in the first trailer when Link permeates a rock surface and appears on the other side, suggesting the arm somehow attributes to this newfound talent. In the first trailer released in 2019, we see a glowing blue arm appearing to hold down a decrepit, vile-looking creature many believe to be Ganondorf (if a little dehydrated), and then Link’s right arm turning an identical blue as if he were acquiring some new power. While we don’t know the extent of how this affliction will impact Link, the trailers give reason to believe it will be a central feature. It appears black from the tips of his fingers all the way up to his shoulder blade. I was struck by many things about the sequel’s 2021 E3 trailer, but one thing that particularly caught my attention was Link’s arm. Link’s arm appears to go through a lot from what we know so far of the sequel. ![]()
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